Dust3D

dust3d.org ↗

Generate low-poly creatures from a 2D skeleton sketch

SI Score
80/100
Pricing
Open Source AI reading, not confirmed
Free plan
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Sign-up required
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Homepage screenshot
Screenshot of the Dust3D homepage

What it does

Dust3D is a free, MIT-licensed modeller that generates low-poly meshes from a 2D node sketch. It combines automatic UV work, bone-name rigging and procedural creature animation before GLB or FBX export. Downloads cover Windows, Linux and Apple Silicon Mac.

Sketch nodes and edges on Dust3D's 2D canvas to generate a 3D mesh in real time. Naming the edges as bones lets the application infer a skeleton and skin weights. Creature-specific motion controls can then generate walking, running, attacking, idling and death cycles before export.

UV unwrapping, texturing, rigging and animation stay in the same low-poly workflow, with GLB and FBX output for another tool or engine. To get started, run the platform build and open an example .ds3 file through File > Open. Windows uses an extracted ZIP, Mac uses a DMG and Linux uses an AppImage.

Dust3D is free under MIT terms. The pre-built Mac application requires Apple Silicon; Intel Macs are excluded from that binary. A Linux AppImage can also need the FUSE dependency.

Strengths

  • Bone labels drive automatic skeleton and skin-weight generation.
  • Creature motions have adjustable procedural parameters.
  • GLB and FBX exports follow the same modelling and rigging workflow.

Watch out for

  • The pre-built Mac binary requires Apple Silicon.
  • Linux AppImage use can require FUSE.

Best for

  • Low-poly creatures
  • Sketch-based character prototypes

Sources