Geo-Scatter

geoscatter.com ↗

Control Blender object scattering with reusable systems and editable distributions

SI Score
80/100
Pricing
One-Time Purchase AI reading, not confirmed
Free plan
Not confirmed
Sign-up required
Not confirmed

Ask SI about Geo-Scatter

Answers use saved listing facts and recorded sources.
Homepage screenshot
Screenshot of the Geo-Scatter homepage

What it does

Geo-Scatter is a Blender add-on for distributing objects across surfaces. It uses Geometry Nodes and works with ordinary Blender assets, with controls for density, placement, orientation and visibility. Its paid licences cover individual users, teams or a studio.

A scatter system has an emitter that stores its settings and one or more surfaces that receive the objects. Keeping these roles separate lets the surface change without replacing the system. Deleting the emitter also deletes its stored settings.

Create a scatter

  1. Choose an emitter and select the objects to scatter.
  2. In Tweak, use the add button beside the system list to create a distribution from those objects.
  3. Set the receiving geometry in Tweak > Surface, then adjust the distribution.
  4. Use surface material IDs, slope or elevation controls to restrict placement; viewport placeholders and camera-distance controls can reduce what is displayed.

The initial random distribution uses a density of 0.2 instances per square metre. On very large surfaces, even modest density can generate many objects and make editing slow.

Licence One-time price Users
Individual US$99 One
Team US$299 Two to six
Studio US$899 All employees of the studio

A purchased version can be used indefinitely with a compatible Blender release. The separate free Biome-Reader can load biome packs, but Geo-Scatter adds the full controls and biome creation tools. Private collaborators may receive a scene to read or render; access to edit its scattering engine still requires the appropriate licence. Asset licences remain separate.

Strengths

  • Scattering controls work with ordinary Blender objects.
  • Surface selection can change while the emitter retains the system settings.

Watch out for

  • Deleting the emitter removes the settings it holds.
  • A shared scene does not grant the recipient a licence to edit the scattering engine.

Best for

  • Blender artists distributing vegetation or repeated scene objects
  • Studios building reusable environment setups

Sources