- SI Score
- 80/100
- Pricing
- Not confirmed
- Free plan
- Not confirmed
- Sign-up required
- Not confirmed
Ask SI about Plask
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What it does
Plask extracts body motion from video and applies it to a 3D character. You import a video, preview and edit the animation, set up lighting and camera, then render a video or export FBX, BVH, or GLB files for Blender, Unreal Engine, Maya, and other tools. A developer API handles video motion capture and realtime pose streams.
Plask imports GLB, FBX (version 7100 or later), VRM 0.0, and PMX models, with a 50 MB upload limit and a recommended 52-bone skeleton for retargeting. Physics and auto-blinking are supported for VRM and PMX models. Plask Live captures motion inside Blender and Unreal Engine; its camera setup requires macOS 14 or later, an internet connection, and API credits. Plans include a free Freemium option plus Standard and Pro subscriptions billed monthly or annually.