What it does
Plasticity combines solid and surface CAD tools with direct editing, fillets and live dimensions. It offers perpetual Indie and Studio licences and a restricted trial.
Plasticity shapes precise solids and surfaces through direct editing. Boolean operations combine or cut volumes, fillets refine edges, and live dimensions drive geometry changes without requiring a history tree. It serves hard-surface artists and product designers who want CAD geometry with an interactive shaping workflow.
The perpetual licences differ in tools and handoff formats:
| Edition | One-time price | Main scope |
|---|---|---|
| Indie | USD 175 plus local taxes | Two machines; STEP, OBJ, STL and Parasolid exchange; FBX import; Blender bridge |
| Studio | USD 299 plus local taxes | Four machines; adds IGES/ACIS exchange, Rhino import, advanced surfacing and mesh-to-NURBS tools |
Both are individual licences with 12 months of updates; versions obtained in that period remain usable afterwards. Companies with more than ten employees require Studio. Its xNURBS tools are available on Windows and Mac, while DXF/DWG import is Windows-only.
The 30-day Starter trial permits STEP import and low-resolution OBJ/STL export, with no commercial use. A separate free academic Indie licence is available for non-commercial use by application. The desktop app runs on Windows, macOS and Linux; its stated minimum is 16 GB RAM, with more recommended for large projects.
Strengths
- Direct edits and live dimensions combine free shaping with precision.
- Perpetual purchases retain the versions obtained during the update period.
- The Blender bridge connects CAD modelling with a content-creation workflow.
Watch out for
- Trial use is non-commercial and exports only low-resolution OBJ/STL.
- Some Studio functions are unavailable on Linux or Mac.
- Each licence is personal, even when activated on several machines.
Best for
- Hard-surface and game-asset modellers
- Product designers working with solid and surface CAD
Sources
- Plasticity | Solid and surface modelling (Oct 27, 2026)
