Resprite

resprite.fengeon.com ↗

Pixel drawing and tilemaps with multi-cell animation editing

SI Score
80/100
Pricing
Free Trial AI reading, not confirmed
Free plan
Not confirmed
Sign-up required
Not confirmed

Ask SI about Resprite

Answers use saved listing facts and recorded sources.
Homepage screenshot
Screenshot of the Resprite homepage

What it does

Resprite is a pixel-art editor with animation, tilemaps, palette editing and reusable brushes. It can exchange Aseprite and PSD files as well as rendered images. Trial access limits daily export attempts, while paid access adds tools and removes that limit; purchases from different app stores do not transfer.

Make one correction across several frames

Select a range of cells in the timeline, then select the pixels to transform on the canvas. Resprite applies a move, rotation, scale or flip across those cells with the same relative settings. Hidden unlocked content inside the selected range is included, so locking a layer is what protects it from the operation.

Keep a working file when exporting

For a layered PSD, select a frame and choose PSD from the export menu. Layers, groups, names and supported blend settings are retained. Other frames, reference images and live layer styles are omitted, and tilemaps become pixels. Keep the original Resprite project when those elements matter.

The trial exports without watermarks but limits attempts per day. Premium also provides Colour Adjust, Advanced Outline, the full symmetry tools and custom-font text. App Store, Google Play and Steam purchases are separate; one purchase does not activate the others.

Strengths

  • A selected pixel correction can be applied across animation cells
  • Tilemaps and terrain rules support game environments
  • PSD export preserves supported layers and groups

Watch out for

  • Trial exports are limited per day
  • Hidden unlocked cells participate in explicit batch edits
  • PSD output drops other animation frames and live layer styles

Best for

  • Pixel animators correcting several frames together
  • Game artists combining sprites, tilemaps and palettes

Sources