RizomUV

rizomuv.com ↗

Unwrap and pack texture coordinates with control over distortion

SI Score
75/100
Pricing
Free Trial AI reading, not confirmed
Free plan
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Ask SI about RizomUV

Answers use saved listing facts and recorded sources.
Homepage screenshot
Screenshot of the RizomUV homepage

What it does

RizomUV prepares UV layouts, the flat coordinates that position textures on 3D models. Virtual Spaces offers unwrapping, distortion inspection and packing for game and visual-effects assets. A 15-day trial includes all features and saving; paid licences vary by revenue and how seats are shared.

Virtual Spaces can unwrap a model while keeping selected areas constrained. Packing controls group texture islands, lock their positions and arrange the remaining pieces around them. Different views expose distortion, edge direction, material identity and island size, making it easier to see what a layout is doing.

It reads and writes OBJ, FBX and USD files. Bridges connect it with other 3D applications, but those bridges are maintained by their third-party authors rather than Rizom.

Virtual Spaces prices

Option Listed price Who it covers
Indie perpetual EUR 149.90 once Annual revenue below EUR 100,000
Indie rent-to-own EUR 14.90/month Same revenue limit; ownership after 12 consecutive months
Pro node-locked EUR 34.90/month Annual revenue above EUR 100,000; one user on two machines
Pro floating EUR 34.90/month per token Shared access, with at least two tokens

Students can request a free licence through a RizomUV account. Academic licences are also available by application. Virtual Spaces and Real Space have different licences: a Virtual Spaces licence does not activate Real Space.

Strengths

  • Packing can keep chosen islands fixed while arranging others.
  • Distortion, material and size views help inspect the same layout in different ways.

Watch out for

  • Third-party application bridges receive support from their own authors.
  • Virtual Spaces does not include a Real Space licence.

Best for

  • Texture artists preparing game assets
  • Teams arranging UV layouts for visual effects

Sources