SEGGER Embedded Studio

segger.com ↗

A multi-platform embedded IDE with built-in compilers, a debugger and a simulator.

SI Score
75/100
Pricing
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Answers use saved listing facts and recorded sources.
Homepage screenshot
Screenshot of the SEGGER Embedded Studio homepage

What it does

SEGGER Embedded Studio combines a code editor, project manager, compiler, debugger and simulator for firmware work. It includes SEGGER and GCC toolchains, can use external toolchains such as LLVM or Arm Keil, and supports targets including Arm and RISC-V. Separate licensing editions cover different target families and architectures.

Create a project around the MCU

Install the build for Windows, macOS or Linux, then use the project manager and CPU support to start a firmware project for the target. The IDE includes SEGGER's compiler and GCC, while the product documentation also lists external LLVM, IAR and Arm/Keil toolchains. From the same application, developers can edit source, build it, inspect code and debug through the integrated debugger or simulator.

The license depends on how the tool is used. SEGGER offers its Friendly License at no charge for non-commercial work; commercial development uses a Commercial-use License, with editions organized by target family and CPU architecture. These commercial licenses are perpetual, but updates released after the included support-and-update period require an extension if the team wants newer versions.

Strengths

  • Editor, project manager, compiler, debugger and simulator are integrated in one embedded-development application.
  • Built-in SEGGER and GCC toolchains are available, with support for external LLVM, IAR and Arm/Keil toolchains.
  • The same IDE is offered for Windows, macOS and Linux and supports Arm and RISC-V targets.

Watch out for

  • Commercial licensing is organized by target family and architecture; later software versions may require extending the support-and-update period.

Best for

  • Firmware developers who want editing, compilation and target debugging in one embedded IDE.
  • Teams supporting Arm and RISC-V products or using more than one embedded compiler.
  • Cross-platform embedded teams that want project portability across Windows, macOS and Linux.

Sources