What it does
The Book of Shaders introduces fragment shaders through foundations, drawing, patterns and related graphics topics.
Start with the shader and uniform introductions before jumping to noise or visual effects. The contents connect simple shapes with more complex generative patterns. Keep an editable shader beside the text in a WebGL-capable browser so a changed expression has an immediately visible consequence. The book expects coding experience plus basic algebra and trigonometry. Its focus is GLSL fragment shaders; it does not supply a full OpenGL/WebGL or mathematics course.
Sources
- The Book of Shaders (Oct 26, 2026)
- About this book | The Book of Shaders (Oct 26, 2026)