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kenney.nlAssemble game models from reusable blocks and render directional sprites
Assemble game models from reusable blocks and render directional sprites
An icon system with SVG sprites, fonts and framework components.
Edit SVGs and build custom icon packs, sprites and fonts.
GitLab’s icon artwork, sprite workflow and small-grid design guidance.
Pixel sprites and level maps with reusable tiles and drawing constraints
Open-source pixel art with tilemaps and animation layers
A compact outline icon set with adjustable stroke, size and color.
Visual Studio Code’s symbols as an icon font and SVG sprite.
A fantasy console with a compact Lua coding environment and built-in sprite, map, sound, and music editors.
Pixel drawing and tilemaps with multi-cell animation editing
Compile SVG drawings into sprites and associated stylesheet output.
Pixel drawing and animation organized into layers, cels and tags
A Mac and Windows SVG manager with code and batch-export tools.
Apple-device pixel art with indexed colour, tilemaps and Aseprite exchange
iPad pixel drawing with dither brushes and layered animation
Extra map symbols for places and features beyond Maki.
A compact core icon set with SVG sprites, fonts and raster alternatives.
Small map symbols with configurable halos, shields and export collections.
An SVG sprite library with Ruby and JavaScript template helpers.
Native Apple pixel editing with filmstrip animation and palette exchange
Regular and solid icons with React, SVG and sprite delivery.