The Book of Shaders
thebookofshaders.comA step-by-step guide to fragment-shader programming
A step-by-step guide to fragment-shader programming
CPU and GPU rendering for detailed characters, effects and large 3D scenes
Shader techniques explained through a working 3D demo
WebGPU learning from buffers and shaders to rendering techniques
Pose characters, apply mapped materials and render illustrated scenes
Assemble, light and render scenes through editable node graphs
Retro-game browsing and emulator setup on Windows
An ordered route into modern OpenGL graphics programming
WebGL articles built around basic graphics principles
Retail fonts, free type revivals and custom typography services from Warsaw.
Measure app startup, screen rendering, and HTTP/S request behavior, then compare performance across releases and devices.
A type library with custom font and modification services.
Custom-period budgets, spending goals and optional Google Drive sync
Self-hosted website insights with a GraphQL interface for custom reporting.
Hosted website analytics with custom events and editable dashboards
Create a custom box layout and review the artwork on a shared 3D preview.
Retail and custom typefaces with characterful display options.
Open source CRM with custom objects, views and workflows
Retail and custom type with a detailed on-site font tester.
Retail and custom typefaces with family-specific optical and width systems.
A project tool that assigns queued tasks by resource availability and custom workflow rules.
Retail and custom fonts with a documented customization route.
An extensible canvas SDK for custom diagramming interfaces