Mitsuba 3
mitsuba-renderer.orgA programmable renderer for forward and inverse rendering research
A programmable renderer for forward and inverse rendering research
A 3ds Max GPU renderer with scene conversion and per-task graphics-card controls
Assemble, light and render scenes through editable node graphs
Create interactive 3D scenes for the web with a JavaScript scene graph and renderer.
Build reactive web applications in Rust with client-side or server-side rendering.
Ray-traced scenes described with a text-based scene language
Model objects and develop small character-animation scenes
Measure app startup, screen rendering, and HTTP/S request behavior, then compare performance across releases and devices.
Create full-stack Vue applications with file-based routing, server rendering, and auto-imports.
Render scene layers locally or in the cloud, with separate preview and file modes
GPU rendering with layered materials and creative-app plug-ins
Open-source global-illumination rendering for animation and VFX
CPU and GPU rendering for detailed characters, effects and large 3D scenes
SketchUp rendering with editable material presets and saved lighting variations
Build architectural presentations with live model links and path-traced rendering
Export a posed scene as a transparent image or a licensed 3D handoff
Render skies, clouds and landscapes with procedural scene controls
Arrange 3D objects, materials, lights and cameras for rendered compositions
Build React web applications with file-based routing and server-rendering features.
A portable C library and reference for loading and rendering fonts.
Email diagnostics with separate spam, seed-placement and visual-preview test allowances
Arrange product shapes, apply artwork and render packaging visuals.
A renderer with separate light controls for changing a finished image
Physically based rendering across modelling applications