Black Ink
bleank.comProcedural brushes and node-based painting layers
Procedural brushes and node-based painting layers
Procedural terrain and planet creation with separate mesh and map outputs
Create a scene, render an image and extend the studio with scripts or plugins
Rule-based 3ds Max modelling for repeated structures, paths and architectural details
Create procedural materials with connected texture nodes
Layer-based vector drawing with procedural repeat and modifier sequences
Model and animate scenes with physics-driven placement and procedural geometry
Render skies, clouds and landscapes with procedural scene controls
Build mobile vector artwork from shapes and editable curves
Resize catalogue shapes, position parts with TriBall and export selected geometry
Revise imported parts and export just the assembly context another team needs
Book help for assembly, moving and household tasks
PDF assembly through graphical and command-line tools
A Windows PDF toolkit for conversion, printing, and assembly
Learn computer architecture through logic and assembly puzzles
Generate buildings from reusable rules, vary their attributes and export urban scenes
Generate low-poly creatures from a 2D skeleton sketch
Procedural plant modelling and animation inside 3ds Max
Generate and scatter trees, plants and rocks inside Cinema 4D
Bitmap painting with particle brushes and drawn-animation tools
Procedural plant modelling and downloadable vegetation libraries in multiple formats
3D modelling and motion graphics with procedural animation
Voxel sculpting, retopology and PBR texture workflows