SpeedTree
unity.comCreate trees and vegetation with procedural and manual modelling
Create trees and vegetation with procedural and manual modelling
Procedural plant modelling and animation inside 3ds Max
Procedural plant modelling and downloadable vegetation libraries in multiple formats
Shape tree joints and export lighter variants for games
Procedural brushes and node-based painting layers
Procedural terrain and planet creation with separate mesh and map outputs
Create a scene, render an image and extend the studio with scripts or plugins
Generate and scatter trees, plants and rocks inside Cinema 4D
Create procedural materials with connected texture nodes
Layer-based vector drawing with procedural repeat and modifier sequences
Rule-based 3ds Max modelling for repeated structures, paths and architectural details
Model and animate scenes with physics-driven placement and procedural geometry
Render skies, clouds and landscapes with procedural scene controls
Shape terrain and distribute scenery with editable masks
Choose plant packs, surface textures and HDRI skies by host and renderer
Generate buildings from reusable rules, vary their attributes and export urban scenes
Generate low-poly creatures from a 2D skeleton sketch
Bitmap painting with particle brushes and drawn-animation tools
3D modelling and motion graphics with procedural animation
Voxel sculpting, retopology and PBR texture workflows
Node-based material authoring with reusable controls and procedural texture outputs
Control Blender object scattering with reusable systems and editable distributions
Scatter vegetation and scene objects across controlled areas in 3ds Max