Art of Illusion
artofillusion.github.ioCreate a scene, render an image and extend the studio with scripts or plugins
Create a scene, render an image and extend the studio with scripts or plugins
Create procedural materials with connected texture nodes
Procedural brushes and node-based painting layers
Procedural terrain and planet creation with separate mesh and map outputs
Model and animate scenes with physics-driven placement and procedural geometry
Node-based material authoring with reusable controls and procedural texture outputs
Layer-based vector drawing with procedural repeat and modifier sequences
Voxel sculpting, retopology and PBR texture workflows
Rule-based 3ds Max modelling for repeated structures, paths and architectural details
Render skies, clouds and landscapes with procedural scene controls
Node-based materials and direct PBR painting on 3D models
Generate buildings from reusable rules, vary their attributes and export urban scenes
A multimodal note workspace for handwriting, audio, documents, PDFs, and study materials.
GPU rendering with layered materials and creative-app plug-ins
Generate low-poly creatures from a 2D skeleton sketch
Versioned sales libraries with personalized materials and branded buyer portals
Procedural plant modelling and animation inside 3ds Max
Generate and scatter trees, plants and rocks inside Cinema 4D
Bitmap painting with particle brushes and drawn-animation tools
Procedural plant modelling and downloadable vegetation libraries in multiple formats
3D modelling and motion graphics with procedural animation
Create trees and vegetation with procedural and manual modelling
Large Quantitative Models that use physics, chemistry, and scientific data to produce quantitative results.