Adobe Substance 3D Designer
adobe.comNode-based material authoring with reusable controls and procedural texture outputs
Node-based material authoring with reusable controls and procedural texture outputs
Create trees and vegetation with procedural and manual modelling
Convert CAD to meshes with editable target profiles and cleanup controls
Compile C, C++, and other supported languages into programs for native and cross-target systems.
Combine building-product layers into Revit assemblies
Assemble, light and render scenes through editable node graphs
Build dimensioned solids and edit their history inside nanoCAD Platform
Organise a creator model with its instructions, then choose individual or membership access
Control where a sketch extrusion starts, ends and joins an existing part
Hosted PDF workflows using several named conversion engines
Compare provider offers for home tasks and installation
Mux transport streams and prepare Blu-ray structures
Browser PDF processing with a visual workflow builder
Manage modular, governed content from creation through multilingual delivery.
Node-based materials and direct PBR painting on 3D models
Architectural rendering for 3ds Max and Cinema 4D
Shape tree joints and export lighter variants for games
Shape terrain and distribute scenery with editable masks
Repaint source photographs with adjustable algorithmic brushwork
A release-automation CLI that builds, packages, and publishes software artifacts.
Scatter vegetation and scene objects across controlled areas in 3ds Max
Build character scenes from figures, clothing and ready-made assets
Choose plant packs, surface textures and HDRI skies by host and renderer
Automate text-heavy tasks and build scripts with Perl's mature language and module ecosystem.