SpeedTree
unity.comCreate trees and vegetation with procedural and manual modelling
Create trees and vegetation with procedural and manual modelling
Procedural plant modelling and animation inside 3ds Max
Procedural plant modelling and downloadable vegetation libraries in multiple formats
Editable 3D modelling, character animation and Arnold rendering
Shape tree joints and export lighter variants for games
AI tools for architectural modelling, images, CAD/DXF, video and design assistance
Draft and model products with a choice of parametric, associative or history-free tools
Build parameter-driven solid models with Python and retain their construction
Shape solid parts with Pull, then choose the exchange and drawing tools required
Direct solid and surface modelling with perpetual licences
Construct solid geometry and inspect the objects stored in an MGED database
Physically based rendering across modelling applications
Develop sketch ideas into subdivision shapes, refined surfaces and product views
Polygon modelling and UV mapping with a linked rendering companion
An open-source suite for modelling, animation and rendering
Turn closed drawing profiles into solids with explicit extrusion and boolean controls
3D modelling and motion graphics with procedural animation
Subdivision modelling with context-sensitive tools and UV mapping
Low-poly modelling, texture painting and keyframe animation
Dimension a sketch, extrude a part and revise its features through the modelling history
3D building design with connected documentation workflows
Optimization modelling languages connected to Excel data
Control Blender object scattering with reusable systems and editable distributions
Scatter vegetation and scene objects across controlled areas in 3ds Max