Mari
foundry.comPaint across texture tiles and export controlled channel or Bake Point variants
Paint across texture tiles and export controlled channel or Bake Point variants
Node-based materials and direct PBR painting on 3D models
Bake surface maps, texture assets and render their final appearance
Digital painting built around oils, pencils and canvas texture
Low-poly modelling, texture painting and keyframe animation
Natural-media painting with pigment mixing and watercolour diffusion
Paint on Nintendo Switch with pressure input and recorded playback
Layered texture painting with smart masks and export presets
Generate missing material maps from photographs and textures
Node-based material authoring with reusable controls and procedural texture outputs
Configurable painting brushes with replayable drawing events
Painting with custom brushes and a dockable tool workspace
Procedural brushes and node-based painting layers
Brush-based painting with drawing assistants and animation tools
Bitmap painting with particle brushes and drawn-animation tools
Browser painting with a reference overlay and colour sampling
Create stylised humanoid avatars with drawn hair and editable textures
Voxel sculpting, retopology and PBR texture workflows
Shape-led digital painting with colour jitter and lasso fills
Pose characters, apply mapped materials and render illustrated scenes
Digital natural-media brushes and painting customization
Flatten model surfaces into texture layouts with visible distortion feedback
Scanned film grain, dust and scratches for video timelines