Mari
foundry.comPaint across texture tiles and export controlled channel or Bake Point variants
Paint across texture tiles and export controlled channel or Bake Point variants
Bake surface maps, texture assets and render their final appearance
Generate missing material maps from photographs and textures
Node-based material authoring with reusable controls and procedural texture outputs
Digital painting built around oils, pencils and canvas texture
Pose characters, apply mapped materials and render illustrated scenes
Node-based materials and direct PBR painting on 3D models
Flatten model surfaces into texture layouts with visible distortion feedback
Scanned film grain, dust and scratches for video timelines
Turn photographed surfaces into editable materials and export their texture channels
Low-poly modelling, texture painting and keyframe animation
Layered texture painting with smart masks and export presets
Draw and animate inside an Unreal Engine production
Related illustration families with editable SVG and ready-to-place PNG files
Desktop vector illustration with editable effects and page production tools
Customize artist-made illustration systems by mixing components
Themed illustration and animation collections
Create procedural materials with connected texture nodes
Arrange existing UV islands with free standalone and integrated tools
Pack and stack UV islands with grouping and density controls
Draw textured tiles in three dimensions, then edit their faces and export the scene
Create stylised humanoid avatars with drawn hair and editable textures
Photograph a textured object, crop its scan and download the model with its textures
Preview a generated object, choose its topology and confirm textures before download