GeoGen
jangafx.comProcedural terrain and planet creation with separate mesh and map outputs
Procedural terrain and planet creation with separate mesh and map outputs
Render skies, clouds and landscapes with procedural scene controls
Procedural brushes and node-based painting layers
Create a scene, render an image and extend the studio with scripts or plugins
Bitmap painting with particle brushes and drawn-animation tools
Create procedural materials with connected texture nodes
Layer-based vector drawing with procedural repeat and modifier sequences
Rule-based 3ds Max modelling for repeated structures, paths and architectural details
Model and animate scenes with physics-driven placement and procedural geometry
Build landscapes from connected terrain and erosion operations
Shape terrain and distribute scenery with editable masks
Generate buildings from reusable rules, vary their attributes and export urban scenes
Generate low-poly creatures from a 2D skeleton sketch
Procedural plant modelling and animation inside 3ds Max
Generate and scatter trees, plants and rocks inside Cinema 4D
Procedural plant modelling and downloadable vegetation libraries in multiple formats
3D modelling and motion graphics with procedural animation
Voxel sculpting, retopology and PBR texture workflows
Node-based material authoring with reusable controls and procedural texture outputs
Create trees and vegetation with procedural and manual modelling
Scatter vegetation and scene objects across controlled areas in 3ds Max
Generate terrain, erosion maps and textured scenes from connected devices
Contributor-made vector artwork with free and paid licensing routes